Meshy Edit costs 20 credits, the price of starting over, while keeping your model

By
CTOL Staff Reporter
1 min read

Meshy Edit costs 20 credits, the same as regenerating a model on Meshy 6, while keeping every untouched part. Texture costs another 10 credits, bringing a finished edit to 30.

Meshy now charges 20 credits for a one-prompt 3D edit, the same price as generating the model again. The difference is what comes back: the parts you approved stay as they were.

Anyone who has asked a generator for a small 3D change knows the risk. The model can come back different everywhere, including the approved parts. Meshy has put a price on avoiding that outcome.

On 16 October Meshy launched Meshy Edit. Users select an area of a 3D model and describe the change in plain language. A new model arrives in about a minute, while the rest stays as it is.

Each edit costs 20 credits, and the feature is available to all registered users. Meshy's credit table charges exactly 20 credits for the model stage on Meshy 6. An edit therefore costs the same as discarding the model and generating a new one.

The simplest reading is that Meshy prices one generation pass as one generation, and the credit table supports it. The products differ, though. A 20-credit regeneration changes the whole model, while a 20-credit edit keeps the approved part. The useful unit is the cost of an accepted edit, not one run.

The old routes explain why keeping the shape is worth paying for. Meshy's release says a change used to mean regenerating the whole model, altering the parts the user wanted to keep. The alternative was hand-editing the mesh in professional software such as Blender, which requires solid modelling skills.

Meshy says Edit runs on a new model it built in-house. It offers two ways to mark the target. A Lasso circles a whole part on screen, and the selection covers the front, sides, and back. A Brush paints visible surfaces to refine the edge.

Users can add up to five reference images. Every edit creates a new model, while the original remains.

The price ladder is short. Regenerating on Meshy 6 costs 20 credits, equal to the edit price. Regenerating on Meshy 7 costs 25 credits, so Edit undercuts that route by 5 credits. Meshy lists no price for Meshy 7.1, so the comparison uses the Meshy 6 and Meshy 7 rows.

Texture changes the total. Meshy charges 10 credits for texture at 2K or 4K resolution. The help centre guide says the first version of Edit changes geometry only, so texture and colour editing wait for a later version.

Meshy's release says textured models switch automatically to their untextured version for editing. A model that was already painted loses its texture, so the 10 credits must be paid again. A finished edit with texture therefore costs 30 credits. Regenerating on Meshy 6 and texturing also costs 30. Edit saves nothing against that route on price; it buys a result that keeps the approved shape.

Attempts decide the real bill. The help centre advises users whose result is off to run the same edit a few more times, with each run costing 20 credits. An edit accepted on the first try costs 20 credits, or 30 with texture. On the second try it costs 40, or 50 with texture. On the third try it costs 60, or 70 with texture. A single Meshy 6 regeneration with texture costs 30, so Edit stays level only when it works first time.

The guide says credits are refunded automatically when a generation fails. It adds that accessories sitting on the body, such as a hat or glasses, usually come out reliably.

A run that succeeds technically but misses the brief is still paid in full. Meshy publishes no success rate, so the case for Edit rests on continuity of approved work rather than price.

The limits narrow who can use it. Edit works on high-poly models, meaning detailed meshes rather than simplified game-ready ones, generated with Meshy 6 and Meshy 7.1. The release says Ultra 4K, low-poly, and uploaded models are not yet supported. The help centre also lists rigged or animated models and separated parts.

The help centre says an API, a programming interface that lets software call the feature, is expected in early December 2026. A production pipeline could then run edits without a person at the screen. The help centre does not give an API price.

Meshy is pricing for scale. In a 30 September release, the company said annual recurring revenue had passed $100 million, up 100 times from $1 million in under two years.

It also reported 15 million registered users and a $1.5 billion valuation after a Series B funding round in July. The named uses include game studios, film teams, and 3D printing. Each pays by the credit, so a feature that keeps approved work competes directly with the regeneration it replaces.

The plan limits show what Edit means for a studio or print shop. The Pro plan carries 1,000 monthly credits, covering 50 edits or 33 edits with texture. The free plan's 100 credits cover five edits.

Consider a shop making variants of an approved character or miniature. It can edit the Meshy 6 or 7.1 original once per variant, at 20 to 30 credits per attempt, and keep the approved parts. Regeneration sends every variant of a signed-off character back for review.

Edit wins on continuity when the source model was made on Meshy and the change survives in a few attempts. Regeneration changes everything each time. A first batch of variants is the cheapest way for a shop to measure its own success rate.

The Edit API is due in early December 2026, with texture editing in a later version. If Meshy folds the 10-credit texture step into the 20-credit edit, it will pay for retention out of its own margin.

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