Meta Introduces Travel Mode for Quest Headsets

Meta Introduces Travel Mode for Quest Headsets

Luisa Garcia
1 min read

Meta Introduces Travel Mode for Quest 2 and 3 Headsets

Meta has unveiled a new feature called Travel Mode for Meta Quest headsets, addressing the issue of window drift during flights. This feature is available for Quest 2 and 3 headsets with software version 65 or later, and it enables users to use the headset in passthrough mode without the window view drifting away. Although it's a promising development, it's important to note that this feature is not intended for use in cars or trains. The introduction of Travel Mode can be seen as a response to Apple's Vision Pro, reflecting the ongoing competition and innovation in the VR industry.

Key Takeaways

  • Meta's new Travel Mode for Quest 2 and 3 headsets addresses the problem of window drift during flights, allowing users to use the headset in passthrough mode.


The emergence of Meta's Travel Mode not only responds to competition from Apple's Vision Pro but also signals a strategic move to enhance Meta's position in the VR market. While this feature may not be suitable for motion in cars or trains, it has the potential to impact tech rivals, airlines, and VR content creators. This development could lead to advancements in VR technology and increased competition in the travel and tourism sector, showcasing the continuous innovation within the immersive technology space.

Did You Know?

  • Meta Quest Headsets' Travel Mode: This new feature is designed for Quest 2 and 3 headsets with software version 65 or later, enabling users to maintain a stable virtual environment during flights by preventing window drift.
  • Passthrough Mode: This technology allows users to view the real world through the VR headset's cameras, facilitating interaction with the physical environment. In the context of Meta's Travel Mode, it helps users avoid motion sickness during flights.
  • Pinch Controls: These controls in VR devices enable users to interact with the virtual environment using their fingers. With Meta's updated headsets, pinch controls have been expanded, aligning with the trend towards more intuitive user interfaces in the VR industry.

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